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Old Apr 14, 2006, 06:26 AM // 06:26   #1
Frost Gate Guardian
 
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Default Paladin:Chapter 3's Big Craze

First-although I may refer to it as a Paladin, it is now a Blade Sage! never post it as a paladin!
The paladin would use a swordstaff to use long range attacks, but still be able to stab the enemy when it gets too close. The warrior uses his strength, the monk uses his faith, the elementalist uses his elements, the ranger uses his nature knowledge, and the mesmer usues his opponents. Now, the paladin uses himself agains his opponents. The paladin would have these atributes:

Final Blow
The Paladin gains +1 damage to attacks for every 5 damage that he has taken.

Basic Magic
Many Paladin skills, especially those that damage enemies with basic magic, become more effective with Simple Magic.

Light Melee
Many Paladin skills, especially those that damage enemies with light melee attacks, become more effective with Light Melee.

Combination Attacks
Many Paladin skills, especially those that damage enemies with both magic and melee attacks, become more effective with Combination Attacks.

Skills-
Basic Magic

Energy Well-Lose (60...30) health while attacking from a distance to gain plus 3 energy regeneration for 10 seconds.

Confuse-While attackig at a distance, you become blind and crippled for (10...5) seconds while your opponent becomes blind and crippled for (5...10) seconds.

Light Melee

Flesh And Blood-Sacrifice (50...30) health in a close combat fight to inflict Bleeding and Poison on one enemy for (1...10) seconds.

Doomsday-The next time you attack at close combat, the damage that you have taken is dealt to the closest enemy other than targeted enemy.

Combination

Rift Slash-You take (100...350) damage. The damage amount that the enemy has taken becomes the enemy's health.

Swordstaff Cannon-Shoot your swordstaff into your opponent to set enemy on fire for (1...4) seconds and deal (30...80) damage to enemy. You do not have an equipped weapon on until you pick up your swordstaff from where it hit.


Everyone says that every class has to have a "Nitch".The Paladin's nitch is reinforcements, whether it is too the warrior or the elementalist.



I would like to hear any comments that could improve the paladin.

Last edited by Super_Nerd0; Aug 12, 2006 at 06:30 PM // 18:30..
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Old Apr 14, 2006, 05:57 PM // 17:57   #2
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I use to dislike a Paladin before, thinking they would be just a W/Mo clone, but seeing the recent creative concept classes, it change my mind, and make me like it.

Sad to say, this is not one of them....

I like the intro paragraph. But confident really is weak, and become useless in a PvP. The attributes are nothing that really catch my eyes, and seem just like a mixing of many things. And it just don't really have a Paladin feel to it (maybe Blade Dancer of sort would be a better name) Need more "Nitches". Also for some reason... this make me think of a Jedi.....

Sorry for the harsh critic, but hope to see more improvments.
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Old Apr 14, 2006, 08:45 PM // 20:45   #3
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Thnx for all the comments.I have already gotten rid of confidence and made a more PvP oriented one that also works in PvE.I also added a nitch at the bottom.Now im currently getting rid of the name Paladin and making it something else.I hope to hear more comments.
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Old Apr 14, 2006, 08:48 PM // 20:48   #4
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Much like the warrior combined with a mesmer, the Blade Sage would use a swordstaff to use long range attacks, but still be able to stab the enemy when it gets too close. The warrior uses his strength, the monk uses his faith, the elementalist uses his elements, the ranger uses his nature knowledge, and the mesmer usues his opponents. Now, the Blade Sage uses himself agains his opponents. The Blade Sage would have these atributes:

Final Blow
The Blade Sage gains +1 damage to attacks for every 5 damage that he has taken.

Basic Magic
Many Blade Sage skills, especially those that damage enemies with basic magic, become more effective with Simple Magic.

Light Melee
Many Blade Sage skills, especially those that damage enemies with light melee attacks, become more effective with Light Melee.

Combination Attacks
Many Blade Sage skills, especially those that damage enemies with both magic and melee attacks, become more effective with Combination Attacks.

Skills-
Basic Magic

Energy Fountain-Lose (60...30) health while attacking from a distance to gain plus 3 energy regeneration for 10 seconds.

Confuse-While attackig at a distance, you become blind and crippled for (10...5) seconds while your opponent becomes blind and crippled for (5...10) seconds.

Light Melee

Flesh And Blood-Sacrifice (50...30) health in a close combat fight to inflict Bleeding and Poison on one enemy for (1...10) seconds.

Doomsday-The next time you attack at close combat, the damage that you have taken is dealt to the closest enemy other than targeted enemy.

Combination

Rift Slash-You take (100...350) damage. The damage amount that the enemy has taken becomes the enemy's health.

Swordstaff Cannon-Shoot your swordstaff into your opponent to set enemy on fire for (1...4) seconds and deal (30...80) damage to enemy. You do not have an equipped weapon on until you pick up your swordstaff from where it hit.


Everyone says that every class has to have a "Nitch".The Blade Sage's nitch is reinforcements, whether it is too the warrior or the elementalist.

Please keep in mind that i came up with the skills in like 30 seconds each so they are just the guidelines. The real skils would be much better these are just examples.



I would like to hear any comments that could improve the Blade Sage.
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Old Apr 15, 2006, 01:13 AM // 01:13   #5
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I'm assuming that Final Blow is primary attribute.

So you are saying if your hp is 400/500 you will deal 20 more damage with each attack?
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Old Apr 15, 2006, 01:22 AM // 01:22   #6
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Templar is a better name, Paladin is gamer slang for Newbie in nearly every RPG. This idea is a crappy combination of current class skills or just totaly ridiculous, I have nothing more to say then develope something unique.
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Old Apr 15, 2006, 01:25 AM // 01:25   #7
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I would love to see Paladins, and have them with Auras like in Diablo2!
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Old Apr 15, 2006, 02:01 AM // 02:01   #8
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Quote:
Originally Posted by BahamutKaiser
Paladin is gamer slang for Newbie in nearly every RPG.
...what?
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Old Apr 15, 2006, 04:17 AM // 04:17   #9
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Quote:
Originally Posted by NatalieD
...what?
I gotta agree, I've never seen paladin used as a noob reference in any MMO or RPG besides GW. In WoW Paladins are considered experienced and vital players to a PvP team.

Anyways...

This build has nothing to do with a paladin, I do how ever like the name Blade Sage. I'll give you that.
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Old Apr 15, 2006, 04:28 AM // 04:28   #10
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Quote:
Final Blow
The Blade Sage gains +1 damage to attacks for every 5 damage that he has taken.
Anyone else thinking this will just be the new IWAY/pressure spike?
IMO for this to work that really needs to be toned down. if im understanding it correctly then a monk can bring him back from the dead with 60 dp and he will do +105 dmg to every attack everytime he died + more for the dmg he would have taken and then healed for by the monk? WAY overpowered.
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Old Apr 15, 2006, 06:18 AM // 06:18   #11
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Final Blow(Primary)
The Blade Sage gains +1 damage to attacks for every 10 damage that he has taken below 1/4 of his current max health.

There it is not overpowring anymore, is it.
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Old Apr 15, 2006, 07:03 AM // 07:03   #12
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You could make it more dynamtic, and say...

For every rank in attribute, you gain +(1...5) attack power when you health go below a certain level.
so in example:

Code:
When your HP is at:     3/4     1/2     1/4
At 1 attribute:          +1      +2      +3
At 15 Attribute:         +5      +10    +15
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Old Apr 15, 2006, 04:47 PM // 16:47   #13
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The Blade Sage gains +1 damage for every rank in this attribute to his/her attacks for every 10 damage that he/she has taken below 1/4 of his current max health.

Thnx to actionjack for that idea
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Old Apr 15, 2006, 07:32 PM // 19:32   #14
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Quote:
Originally Posted by Nevin
I gotta agree, I've never seen paladin used as a noob reference in any MMO or RPG besides GW. In WoW Paladins are considered experienced and vital players to a PvP team.

Anyways...

This build has nothing to do with a paladin, I do how ever like the name Blade Sage. I'll give you that.

I made the name Blade Sage only because so many ppl thought that the name Paladin was stupid.
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Old Apr 15, 2006, 08:55 PM // 20:55   #15
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Quote:
Super_Nerd0
Final Blow(Primary)
The Blade Sage gains +1 damage to attacks for every 10 damage that he has taken below 1/4 of his current max health.

There it is not overpowring anymore, is it.
nope
Quote:
actionjack You could make it more dynamtic, and say...

For every rank in attribute, you gain +(1...5) attack power when you health go below a certain level.
so in example:

Code:
When your HP is at: 3/4 1/2 1/4 At 1 attribute: +1 +2 +3 At 15 Attribute: +5 +10 +15
very nice fix, this is starting to form into a more realistic looking proffesion IMO
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Old Apr 15, 2006, 09:14 PM // 21:14   #16
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Quote:
Originally Posted by BahamutKaiser
Templar is a better name, Paladin is gamer slang for Newbie in nearly every RPG. This idea is a crappy combination of current class skills or just totaly ridiculous, I have nothing more to say then develope something unique.
Add another vote for Templar. I hate the Paladin name for a new class because W/Mo's are commonly called Paladins. Just like I'd hate a Death Knight, cause that's a W/N. I realize this is kind of unfair for me to say, cause it's just personally what I call those combos. But I think it's fairly common to call the combos things like that. Really, the W/Mo could be called a Templar as easily as a Paladin, but that's not as common. Plus, Templar just sounds more intimidating and less nerdy than Palidin. Inquisitor might be a cool alternate name too.
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Old Apr 15, 2006, 11:05 PM // 23:05   #17
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Quote:
Originally Posted by MooseyFate03
Add another vote for Templar. I hate the Paladin name for a new class because W/Mo's are commonly called Paladins. Just like I'd hate a Death Knight, cause that's a W/N. I realize this is kind of unfair for me to say, cause it's just personally what I call those combos. But I think it's fairly common to call the combos things like that. Really, the W/Mo could be called a Templar as easily as a Paladin, but that's not as common. Plus, Templar just sounds more intimidating and less nerdy than Palidin. Inquisitor might be a cool alternate name too.
uum, dude you didnt read all the posts.i changed the name to Blade Sage because i got complaints like that. and i usually dont call W/Mo's Paladins, i usually call them cheap.
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Old Apr 16, 2006, 12:57 AM // 00:57   #18
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Quote:
Originally Posted by Super_Nerd0
Final Blow(Primary)
The Blade Sage gains +1 damage to attacks for every 10 damage that he has taken below 1/4 of his current max health.

There it is not overpowring anymore, is it.
But then it sucks. I like Action Jack's idea the best so far.

Last edited by Nevin; Apr 16, 2006 at 01:00 AM // 01:00..
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Old Apr 16, 2006, 01:23 AM // 01:23   #19
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Quote:
Originally Posted by Nevin
But then it sucks. I like Action Jack's idea the best so far.
does anyobody even read the posts anymore?i already changed Final Blow so that it is like actionjack's
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Old Apr 16, 2006, 02:12 AM // 02:12   #20
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Rift slash + weapon you dont have a req for = pwnt.
I think a better name for this should be battlemage, since he has melee and magic capabilities. Also, paladin is a premade build.
I like the near-far advantages and contrasts. Im sure A-net will make something like this, it is a popular suggestion from many people
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